Yu-Wei Tseng 

Software Engineer

I build AI systems, real-time software, and full-stack products with an architecture background that keeps complex systems clear, useful, and grounded in real workflows.

Projects

Software

Autonomous Game Engineering Network for Task Synthesis

A distributed platform where specialized AI agents plan, build, and validate game-development tasks.

TypeScriptMCPReactArcadeDBKADILLM
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Game

Daemon Engine

A C++20 engine with real-time rendering, V8 JavaScript scripting, multithreaded jobs, networking.

C++DirectX 11V8 JavaScript EngineFMOD
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Architecture taught me to think in systems. Software taught me to build them at scale.

From a foundation in architectural design to building game engines and agentic AI systems — engineering software across every layer of the stack. Master's in Software Development from SMU Guildhall, graduating May 2026.

More About Me