Yu-Wei Tseng
Software Engineer
I build AI systems, real-time software, and full-stack products with an architecture background that keeps complex systems clear, useful, and grounded in real workflows.
Projects

Software
Autonomous Game Engineering Network for Task Synthesis
A distributed platform where specialized AI agents plan, build, and validate game-development tasks.
TypeScriptMCPReactArcadeDBKADILLM

Game
Daemon Engine
A C++20 engine with real-time rendering, V8 JavaScript scripting, multithreaded jobs, networking.
C++DirectX 11V8 JavaScript EngineFMOD
Architecture taught me to think in systems. Software taught me to build them at scale.
From a foundation in architectural design to building game engines and agentic AI systems — engineering software across every layer of the stack. Master's in Software Development from SMU Guildhall, graduating May 2026.
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